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Idea for the summoner's set up

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Idea for the summoner's set up  Empty Idea for the summoner's set up

Post  whitney87 Fri May 06, 2011 3:44 pm

[img]Idea for the summoner's set up  Allods12[/img]
whitney87
whitney87

Posts : 13
Join date : 2011-04-04
Age : 36
Location : utah

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Post  ItsBagels Fri May 06, 2011 9:55 pm

Your first post! and it's something I do not understand one bit...

ItsBagels

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Post  steveompowell Sat May 07, 2011 12:19 am

haha this is for Xacktar or whoever was a summy who needed ideas for talents using hellion for tanking / leveling. Really only gunna be understood by a summy or anyone over level 10 whos been playing around with rubies a bit 0_o

Basicly, aside from your talent tree, you get 3 more talent "grids" at level 10+, each level grants you 1 point you can put into said grid aswell as the talent point you get for the tree.

The talent grids allow for further customization on your playstyle, for instance, if you were a huge user of "Spell A" but didnt really use "Spell B" ever, even though your build kind of works around said skill, the grid allows you to potential to buff up "Spell As" strength, speed, duration etc etc, and not have to waste anything on "Spell B".

Its a great way to make every spec useful or custom fit! cheers
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Post  whitney87 Sat May 07, 2011 12:42 am

yes this is something I put up for the people playing the Summy that will make their pet more reliable now you also have to lvl the pets up to rank 3 in your first tree. where you learn your spells. doing this you will make your pet a more reliable tank and you can blast them from a distance. but you need to keep your pet alive using you heals. so keep your blood up as well using Vampirism. and I would rank that up to lvl 3 as well. any other questions let me know. I am Ladyxoverkill. thank you and good night cheers
whitney87
whitney87

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Post  steveompowell Sat May 07, 2011 1:17 am

* Moved to new thread
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