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The port city of Atlantis

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The port city of Atlantis

Post  eraticus on Thu Dec 08, 2011 1:25 pm

ok guys when bukkit etc are ready I have a plan for our next map spawn city. I think we should create a large port city with a seawall and ships with various districts all neatly laid out with roads and a transit hub. more details to come but think old world meets future with maybe a touchvof steampunk.

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Re: The port city of Atlantis

Post  Istbor on Thu Dec 08, 2011 2:32 pm

Lol old world meeting future IS steam punk you silly goose! clown

All nonsense aside, I like it. *casting his vote*
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Re: The port city of Atlantis

Post  SpiralShot on Thu Dec 08, 2011 8:03 pm

would this work well with that wolf mod that lets you have powered stuff?
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Re: The port city of Atlantis

Post  Praitaq on Thu Dec 08, 2011 8:14 pm

Unfortunatly Better than Wolves is Single Player only right now. If It was smp, &drool*

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Re: The port city of Atlantis

Post  Tenfor on Sat Dec 10, 2011 10:18 am

I like this idea. I hope they hurry up with bukkit.
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Re: The port city of Atlantis

Post  jswizzy84 on Sun Dec 11, 2011 7:01 pm

some city planning tips

http://www.youtube.com/watch?v=yHYJAwfhkqc&feature=g-u

The mock up of the map seems like a cool idea.
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Re: The port city of Atlantis

Post  eraticus on Mon Dec 12, 2011 8:08 pm

[img][/img]

This is a quick mock up I did for what I'm thinking of for the initial layout. I built this in the desert near kora's pyramid if you wanna go read the signs and look at it.

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Re: The port city of Atlantis

Post  Aeroria on Mon Dec 12, 2011 10:56 pm

I like the layout of the city!




Just some ideas for the castle / city hall (whatever yall decide)
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Re: The port city of Atlantis

Post  Aeroria on Mon Dec 12, 2011 10:59 pm

Ugh the photos are huge. I guess you can just right click and copy the image url. :p
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Re: The port city of Atlantis

Post  jswizzy84 on Tue Dec 13, 2011 2:28 am

Here is your Cinderella castle, Neuschwanstein.




here are some themes I've been experimenting with




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Re: The port city of Atlantis

Post  eraticus on Tue Dec 13, 2011 8:37 am

looks good swizzy. I can't wait to see how this thing comes together.

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Re: The port city of Atlantis

Post  Istbor on Tue Dec 13, 2011 7:53 pm

I was already doing a mock up of the German castle on the 1.8 map. I like that tiny map for the port city. I would love to be more involved with it.
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Re: The port city of Atlantis

Post  Aeroria on Wed Dec 14, 2011 6:50 pm

Lol if i wanted a Cinderella castle i'd go with the Disney one! Very Happy

and i really like the 1st two pictures, they're very beach front, port-ish style buildings, i don't know.
The third one looks more "lodge" and looks like it would be in the mountains.
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Re: The port city of Atlantis

Post  Istbor on Wed Dec 14, 2011 7:32 pm

Lol, the first two are in the mountains. I would think that is opposite of portish.

How about these?

http://www.theage.com.au/ffximage/2007/08/22/PalaceAerial_gallery__470x311,0.jpg

http://www.photomediaservice.com/typo3temp/fl_realurl_image/foto-the-fairy-tale-castle-oberhofen-is-a-true-eye-appeal-at-the-thunersee-e2.jpg
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Re: The port city of Atlantis

Post  eraticus on Wed Dec 14, 2011 10:39 pm

both very cool ist. I think the 1st 2 aero was referring to were swizzy's builds. I can see the first 2 as the government/wealthy district and the third as a nicer dockside inn or something.

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Re: The port city of Atlantis

Post  Istbor on Wed Dec 14, 2011 11:12 pm

Ah, I took pictures, as a reference to actual pictures, my bad.
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Re: The port city of Atlantis

Post  plastikcrazie on Thu Dec 15, 2011 4:13 am

I like the first picture Ist posted up a lot. the bridges extending out will make it easy to expand outwards and the landscaping looks nice

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Re: The port city of Atlantis

Post  eraticus on Thu Dec 15, 2011 8:34 am

Let's tentatively schedule this for Sunday afternoon/evening.

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Re: The port city of Atlantis

Post  SpiralShot on Thu Dec 15, 2011 11:35 am

I checked out the scale model last night, it looks cool to me. Will spawn be inside or elsewhere? Also, I think a creeper/godzilla paid a visit to the edge of the shop district.
But, that could work out, if you wanted a quarry or mine entrance on the edge of town...

Sunday afternoon is good for me. I am looking forward to it.

What will be the conditions for this map? Survival mode, no editing, mods...

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Re: The port city of Atlantis

Post  Istbor on Thu Dec 15, 2011 1:19 pm

I think that time is workable for me too. I might be available later in the afternoon.
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Re: The port city of Atlantis

Post  eraticus on Thu Dec 15, 2011 2:02 pm

my plan was typical survival set up. if you guys have requests let me know.

first couple nights should see our typical spawn camp set up. farms etc being the focus. then we can scout out the city location and drive rail to it.
how do you guys feel about no tp using rail and portals or something only for transit? a lot of work goes into rails and its a shame not to use them.

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Re: The port city of Atlantis

Post  Istbor on Thu Dec 15, 2011 2:12 pm

Im fine with that so long as we construct a comprehensive system. True those who build out in the wilds will be screwed but that just makes the wilds more wild right?
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Re: The port city of Atlantis

Post  eraticus on Thu Dec 15, 2011 3:10 pm

i wouldnt say screwed. you would just have to dig your own track or get prait to help hook you into the grid. it seems like when we dont have tp people build closer together and we end up with more community. as a compromise we could find a tp cooldown mod so you had a limited amount of teleports per x time?

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Re: The port city of Atlantis

Post  Istbor on Thu Dec 15, 2011 3:38 pm

Meh, Im fine without it tbh. You would just have to rely on actually building roads or transit stystems. Not as many 'compounds' 3k blocks away from everyone.
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Re: The port city of Atlantis

Post  plastikcrazie on Thu Dec 15, 2011 7:19 pm

back on Atlanta Torn and I built like a 2k block long rail to get to our places. so I dont see a problem with making long rails. it'll help keep the expanding outwards at a steady pace

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Re: The port city of Atlantis

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