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Most users ever online was 169 on Mon Apr 12, 2021 2:08 am
crashing near spawn issues
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crashing near spawn issues
People are being disconnected by overflow errors around spawn. I think the majority of the issue comes from waaay too many machines going way too fast in and around spawn. So, the best solution is for each of you who has a fast tick machine running to go in and slow any timers down or turn anything off that you are not using right at this moment. I would have to go in with worldedit and start deleting stuff and that's messy. I think you can still have the machines going but at least let's try with slowing down all the timers first. Let me know here if you have machines around spawn and if you have slowed them down and we'll see if we can identify when the problem stabilizes.
Re: crashing near spawn issues
Probably deleting some world anchors would help
jswizzy84- Posts : 157
Join date : 2011-03-31
Re: crashing near spawn issues
ok, did some investigating around spawn....
All buildcraft tubes and engines seem to be broken. LOTS of tubes have been turned invisible and drop nothing when broken, Engines are much the same, stalled and when broken do not re-drop their item. It's like the buildcraft transport stuff corrupted but only around spawn. Perhaps some issue with another feature affecting them?
I used Tam as a Disconnect Detector, he stopped disconnecting as I fixed the glitched pipe at my place, but Greggo and the Spawn house still have some.
All buildcraft tubes and engines seem to be broken. LOTS of tubes have been turned invisible and drop nothing when broken, Engines are much the same, stalled and when broken do not re-drop their item. It's like the buildcraft transport stuff corrupted but only around spawn. Perhaps some issue with another feature affecting them?
I used Tam as a Disconnect Detector, he stopped disconnecting as I fixed the glitched pipe at my place, but Greggo and the Spawn house still have some.
Xacktar- Posts : 302
Join date : 2011-04-01
Age : 40
Location : Ohio
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