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The port city of Atlantis

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jswizzy84
Tenfor
Praitaq
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Istbor
eraticus
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Post  eraticus Thu Dec 08, 2011 1:25 pm

ok guys when bukkit etc are ready I have a plan for our next map spawn city. I think we should create a large port city with a seawall and ships with various districts all neatly laid out with roads and a transit hub. more details to come but think old world meets future with maybe a touchvof steampunk.

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Post  Istbor Thu Dec 08, 2011 2:32 pm

Lol old world meeting future IS steam punk you silly goose! clown

All nonsense aside, I like it. *casting his vote*
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Post  SpiralShot Thu Dec 08, 2011 8:03 pm

would this work well with that wolf mod that lets you have powered stuff?
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Post  Praitaq Thu Dec 08, 2011 8:14 pm

Unfortunatly Better than Wolves is Single Player only right now. If It was smp, &drool*
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Post  Tenfor Sat Dec 10, 2011 10:18 am

I like this idea. I hope they hurry up with bukkit.
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Post  jswizzy84 Sun Dec 11, 2011 7:01 pm

some city planning tips

https://www.youtube.com/watch?v=yHYJAwfhkqc&feature=g-u

The mock up of the map seems like a cool idea.
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Post  eraticus Mon Dec 12, 2011 8:08 pm

[img]The port city of Atlantis City_p11[/img]

This is a quick mock up I did for what I'm thinking of for the initial layout. I built this in the desert near kora's pyramid if you wanna go read the signs and look at it.

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Post  Aeroria Mon Dec 12, 2011 10:56 pm

I like the layout of the city!
The port city of Atlantis Neuschwanstein_castle_77-lancastria
The port city of Atlantis Castle11
The port city of Atlantis Old_capital_iowa_cityThe port city of Atlantis White-house

Just some ideas for the castle / city hall (whatever yall decide)
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Post  Aeroria Mon Dec 12, 2011 10:59 pm

Ugh the photos are huge. I guess you can just right click and copy the image url. :p
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Post  jswizzy84 Tue Dec 13, 2011 2:28 am

Here is your Cinderella castle, Neuschwanstein.




here are some themes I've been experimenting with

The port city of Atlantis 2011-117
The port city of Atlantis 2011-118
The port city of Atlantis 2011-119
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Post  eraticus Tue Dec 13, 2011 8:37 am

looks good swizzy. I can't wait to see how this thing comes together.

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Post  Istbor Tue Dec 13, 2011 7:53 pm

I was already doing a mock up of the German castle on the 1.8 map. I like that tiny map for the port city. I would love to be more involved with it.
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Post  Aeroria Wed Dec 14, 2011 6:50 pm

Lol if i wanted a Cinderella castle i'd go with the Disney one! Very Happy

and i really like the 1st two pictures, they're very beach front, port-ish style buildings, i don't know.
The third one looks more "lodge" and looks like it would be in the mountains.
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Post  Istbor Wed Dec 14, 2011 7:32 pm

Lol, the first two are in the mountains. I would think that is opposite of portish.

How about these?

http://www.theage.com.au/ffximage/2007/08/22/PalaceAerial_gallery__470x311,0.jpg

http://www.photomediaservice.com/typo3temp/fl_realurl_image/foto-the-fairy-tale-castle-oberhofen-is-a-true-eye-appeal-at-the-thunersee-e2.jpg
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Post  eraticus Wed Dec 14, 2011 10:39 pm

both very cool ist. I think the 1st 2 aero was referring to were swizzy's builds. I can see the first 2 as the government/wealthy district and the third as a nicer dockside inn or something.

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Post  Istbor Wed Dec 14, 2011 11:12 pm

Ah, I took pictures, as a reference to actual pictures, my bad.
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Post  plastikcrazie Thu Dec 15, 2011 4:13 am

I like the first picture Ist posted up a lot. the bridges extending out will make it easy to expand outwards and the landscaping looks nice

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Post  eraticus Thu Dec 15, 2011 8:34 am

Let's tentatively schedule this for Sunday afternoon/evening.

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Post  SpiralShot Thu Dec 15, 2011 11:35 am

I checked out the scale model last night, it looks cool to me. Will spawn be inside or elsewhere? Also, I think a creeper/godzilla paid a visit to the edge of the shop district.
But, that could work out, if you wanted a quarry or mine entrance on the edge of town...

Sunday afternoon is good for me. I am looking forward to it.

What will be the conditions for this map? Survival mode, no editing, mods...

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Post  Istbor Thu Dec 15, 2011 1:19 pm

I think that time is workable for me too. I might be available later in the afternoon.
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Post  eraticus Thu Dec 15, 2011 2:02 pm

my plan was typical survival set up. if you guys have requests let me know.

first couple nights should see our typical spawn camp set up. farms etc being the focus. then we can scout out the city location and drive rail to it.
how do you guys feel about no tp using rail and portals or something only for transit? a lot of work goes into rails and its a shame not to use them.

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Post  Istbor Thu Dec 15, 2011 2:12 pm

Im fine with that so long as we construct a comprehensive system. True those who build out in the wilds will be screwed but that just makes the wilds more wild right?
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Post  eraticus Thu Dec 15, 2011 3:10 pm

i wouldnt say screwed. you would just have to dig your own track or get prait to help hook you into the grid. it seems like when we dont have tp people build closer together and we end up with more community. as a compromise we could find a tp cooldown mod so you had a limited amount of teleports per x time?

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Post  Istbor Thu Dec 15, 2011 3:38 pm

Meh, Im fine without it tbh. You would just have to rely on actually building roads or transit stystems. Not as many 'compounds' 3k blocks away from everyone.
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Post  plastikcrazie Thu Dec 15, 2011 7:19 pm

back on Atlanta Torn and I built like a 2k block long rail to get to our places. so I dont see a problem with making long rails. it'll help keep the expanding outwards at a steady pace

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