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The port city of Atlantis

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Re: The port city of Atlantis

Post  Xacktar on Thu Dec 15, 2011 10:33 pm

Long Rail rides make me disconnect. >.<

then when I log back in I have a LONG walk normally.
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Re: The port city of Atlantis

Post  Istbor on Thu Dec 15, 2011 10:48 pm

Why and how would that affect you? I suppose if one is outdoors and your computer can handle loading everything, but in a narrow tunnel there is less to load. Should be fine then. Odd Xact, odd.
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Re: The port city of Atlantis

Post  Tenfor on Sat Dec 17, 2011 3:43 pm

Sign me up for the railway crew. I'm ready to dig some tunnels and lay some track!

Once we start the new map I also plan on focusing on resource gathering for the new city. So if you need some mats let me know.

I like the idea of not using teleports, or at least a cool down time of one per hour or something.

Some ideas for spawn city:
-Some sort of lore/story for people to read when they first enter. Rich vs Poor or something.Evil wealthy family who controls everything (just an idea lol)
-Docks district
-Monorail
-Airship Port
-Evil Tower of Rich Family
-Redstone gadgets/machines like moving pistons, blinking lights, glass tunnels with minecarts moving through them throughout the city (kinda like futurerama)
-Underwater laboratory
-Prison/Dungeon
-Train Station
-Portal Area (Above ground?) portal directly to Atlantis University, Pvp and/or game area, The End, The Nether, Creative map

Other city ideas:
-Floating city using fans or something
-Tree City
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Re: The port city of Atlantis

Post  eraticus on Sun Dec 18, 2011 8:55 pm

ok we're set. for now it's just the one world but once multiverse gets set up we'll get the rest of them going. come in and start working. First line of business is to set up our underground workshop area in the ravine behind the reeds acorss the bay from spawn. We already found a normal spider spawner for our xp grinder and we're connected to an abandoned mine shaft so we hope to find more spawners.

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Re: The port city of Atlantis

Post  Istbor on Mon Dec 19, 2011 1:28 pm

I like some of those ideas for city, alot of neat and creatively used moving parts can make it look interesting, so long as we don't get too busy you know?

I porpose a nice mage tower for enchanting tables and portals. Since they decided to throw magic or at the least alchemy into MC I say we embrace it and use it for aesthetics.

Im getting pretty excited. Im eager to start laying brick down for this city. By the way, should we recreate the mini map plans here as well once we begin construction? Or should we make a larger more in depth one? Either way, I think we should have something laid out and planned for organisation sake, at least in the beginning for main streets and important buildings.
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Re: The port city of Atlantis

Post  SpiralShot on Mon Dec 19, 2011 5:13 pm

a new minimap would be a good idea. Should it be indoors or outside?
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Re: The port city of Atlantis

Post  Istbor on Mon Dec 19, 2011 8:05 pm

Not sure? Are we currently at the build site? Or are we going for the search out location yet?
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Re: The port city of Atlantis

Post  eraticus on Mon Dec 19, 2011 9:26 pm

yeah I'd like to recreate the city plan there maybe if everyone wants to add to it we can mock it out based on the terrain.

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Re: The port city of Atlantis

Post  Istbor on Tue Dec 20, 2011 8:21 pm

Or we can terra-form the land minecraft style.
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Re: The port city of Atlantis

Post  Praitaq on Wed Dec 21, 2011 3:03 am

You mean massive amounts of TNT Ist? *GRIN*

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Re: The port city of Atlantis

Post  Istbor on Wed Dec 21, 2011 1:51 pm

Now you're cooking prait!

I'm electing to construct a mage-tower for our portals to multi-verse and to house the enchanting shop/area. Just wondering if anyone has an objection. I would like to get started later tonight, after work.
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Re: The port city of Atlantis

Post  eraticus on Wed Dec 21, 2011 2:35 pm

ok by me, just mark the location on the blueprint and maybe post it here. probably a good build to locate off the main square. if we have settled on our road design ideas we can start laying roads.

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Re: The port city of Atlantis

Post  Istbor on Wed Dec 21, 2011 4:52 pm

I like the stone blocks with the gutter
just throwing my two cents in there.

Is there a defined color scheme that we want to try to stick to?
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Re: The port city of Atlantis

Post  eraticus on Wed Dec 21, 2011 7:23 pm

nah, I think we can use our judgement and just try to make things fit together somewhat. No need to make it too cookie cutter.

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Re: The port city of Atlantis

Post  jswizzy84 on Fri Dec 23, 2011 1:46 pm

I think that works out better. I was touring the voxelbox server and the strict color scheme theme builds just look inorganic.
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Idea

Post  Tenfor on Sat Dec 31, 2011 10:39 am

What do you guys think about a lighting system that lights up the harbor area at night time with a switch in the Harbormasters Building?
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Re: The port city of Atlantis

Post  GrInd3r on Wed Jan 04, 2012 12:42 pm

eraticus wrote:[img][/img]

This is a quick mock up I did for what I'm thinking of for the initial layout. I built this in the desert near kora's pyramid if you wanna go read the signs and look at it.

I freaking love it lol, its soooo cute little mock up!!

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Re: The port city of Atlantis

Post  GrInd3r on Wed Jan 04, 2012 12:47 pm

what would be cool is to use the tiny block mod to do a map of the city if they had multiplayer support haha but that is just my imagination going wild..

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Re: The port city of Atlantis

Post  jswizzy84 on Wed Jan 04, 2012 7:23 pm

This is a quick mock up I did for what I'm thinking of for the initial layout. I built this in the desert near kora's pyramid if you wanna go read the signs and look at it.[/quote]

I freaking love it lol, its soooo cute little mock up!![/quote]

Yea LessthanUK/Mexxy has some good ideas. I just wish he would more videos.
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Re: The port city of Atlantis

Post  Istbor on Mon Jan 23, 2012 11:34 am

Soo sorry that I have been missing but I got the server up now I think, so I will start work on stuff once again.
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Re: The port city of Atlantis

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