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Pax preview of Minecraft 1.8

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eraticus
Tamirox
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Post  Tamirox Sat Aug 27, 2011 2:37 pm

"Bows Get Mighty

Instead of bows that limply toss arrows a few feet, players will now be able to draw back arrows longer, firing farther and with great effect. Holding arrows will make you move slower, but make the bow an effective first-person weapon great for taking out the even tougher new enemies.

Poison and Night Terrors

Spiders are already a nuisance in the world of Minecraft, but now they poison their prey. The resulting moments of panic as you watch your life tick away even after their death are sure to make exploring all the more treacherous.

Also appearing are the Endermen, a new monster that will attack you if you look directly at it. You can try to run if you want, but it will teleport to your location repeatedly. They are apparently vulnerable to water, though, so find a pool to run into if you incur their wrath.

Lastly, players will soon be battling Silverfish. These monsters lurk inside the very blocks that players mine, making each swing of a pickaxe a potentially violent affair.


Quests, NPCs and Experience

No quests or NPCs were on display in the PAX demo, but representatives from developer Mojang said that NPCs will be added in the update. Players will then obtain quests from these NPCs. No details are available as to the nature of those quests, but it should give players more to do than build yet another effigy to whatever nerd god they worship.

Killing monsters and other creatures will yield experience, giving players skill points. How skill points will be spent is still being decided, but Mojang has decided that experience will be lost if the player dies. The goal is to make death even more costly, making survival all the more precious.

Eat to Live

Currently food is used in Minecraft to instantly gain health, but now food is necessary to exist. A hunger meter is being added, and the only way to gain health is to max out your meter. This means there's no more button mashing the food key at the last minute in a heated battle, as consuming takes time, with health regeneration taking even longer.

full article here: http://pc.ign.com/articles/119/1190990p1.html
Tamirox
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Post  Tamirox Sat Aug 27, 2011 2:39 pm

So I'm excited, survival mode will be a little bit harder and more SURVIVAL with eating food and losing exp at death plus new monsters and poison. I'm pysched Very Happy
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Post  eraticus Sat Aug 27, 2011 6:21 pm

That's cool but I hope they add an instant heal item or ability as well.

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Post  Xacktar Sat Aug 27, 2011 8:46 pm

The hunger/health thing sounds a little rough... but the rest sound awesome!
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Post  eraticus Sun Aug 28, 2011 12:21 am


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Post  Praitaq Sun Aug 28, 2011 8:56 am

This should be awesome!
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Post  Woojitsu Mon Aug 29, 2011 12:35 am

Am I the only one who thinks that Silverfish will get really annoying really fast?

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Post  Tamirox Mon Aug 29, 2011 12:45 am

I don't know, I've always felt that minecraft is too easy/not dangerous enough. Its pathetically easy to keep monsters out, just go dig underground and remember to place a torch every 13blocks and its monster free.

Now I think the idea is kinda silly but I do think there should be some underground monsters or something but then again I'm the type of player who likes the survival/danger aspect of minecraft and not really a builder so I know my views are in the minority hehe.
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Post  Tenfor Mon Aug 29, 2011 9:15 am

Thanks for posting this. I can't wait for the update.
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Post  Tamirox Mon Aug 29, 2011 5:04 pm

I can't wait either! Although I might not have much computer time nowadays since I'm starting a new job Cool
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