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A potential close call

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A potential close call

Post  eraticus on Wed Jul 13, 2011 3:47 am

This evening while working in the sphereworld Lab prait and I noticed a line drawn on the dynmap waaay out there. It turns out one of the bridge segments had gotten away and was 10k blocks out. We managed to catch it and it appeared to have stopped but I'm not sure what affect that might have on the sphereworld map. It doesn't appear to be much of an issue yet. But, in future we need to double safe guard any area we are building/testing any bridges in. I have built a wall around the lab for this purpose. If you need help with this issue let one of us know.

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Re: A potential close call

Post  Xacktar on Wed Jul 13, 2011 7:22 am

It must have escaped from the lab.

(Not unlike the Frankenstein Monster)
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Re: A potential close call

Post  GoldenShadowGS on Sun Jul 17, 2011 10:28 am

what in the hell are you guys doing in there? Self replicating bridges? Thats Replicators.

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Re: A potential close call

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