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New Bukkit Build 860

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New Bukkit Build 860

Post  Praitaq on Sat Jun 11, 2011 9:14 pm

Looks like this fixes the teleport issues along with a few other things:

Update 5 - June 11, 2011 at 2:11AM EST:
New Recommended Build b860 is now available.

This build is mainly a bugfix release that addresses many issues we've noticed since b818 was made available and contains no API breaks so plugins should work fine. Updating is HIGHLY recommended, but please backup your server before updating, as usual.

Notable changes include:
Fixed:
Fixed cross world teleporting.
Made map cursors rotate independently for every player shown on a map.
Fixed environment handling.
Fixed nether not having the right dimension.
Fixed chunks saving more than they need to.
Fixed chunk you teleport into not loading.
Fixed Entity Damaged by Entity event firing twice when players damage each other.
Fixed durability changing whether or not damage actually occurred.
Fixed IPv6 support in NetworkManager.
Prevent effects of tickrate degradation on item pickups
Prevent effects of tickrate degradation on furnaces
Improved Nether portal handling.
Fixed client-side weather occurring when multiworld is in use.
Fixed redstone current being sent even if a BlockPlace was canceled.
Fixed support for multiworld beds.
Improved CreatureSpawnEvent.
Made Squids (Water Animals) obey the spawn-animals setting.
Fixed Creepers being killed even if their Explosion Prime event was canceled.
Fixed trapdoors not updating their state if a Player Interact event was canceled.
Exempted Vehicles from Entity.java's sanity check.
Fixed the value of empty YAML nodes being written as "null".
Fixed fireball explosions not producing fire.
Fixed clay generation.
Fixed canceled lightning strikes dealing damage.
Fixed from and two worlds being the same for PlayerTeleportEvents for cross world teleports
(NOTE: As a result, PlayerTeleport no longer fires for using Nether portals, you must now use the 1.6 Portal events like PlayerPortal).

Added:
Added support for custom chunk generators and block populators.
Re-added per-world PVP setting support for plugins.
Added unloadWorld functionality for plugins.
Added ChunkSnapshot for plugins.
Added UniqueIDs for entities for plugins.
Added more control over block placement on interactable objects.
Added events related to Nether portals.
Added sendChunkChange method for plugins.
Made it possible for plugins to prevent punching out fires.
Added an EntityTame event.
Added createExplosion method for plugins.
Added playSound/Effect methods for plugins.
Added the world name to the player logged in log message.
Added ItemSpawn event.

Updating is HIGHLY recommended as this build improves stability and fixes many, many bugs as well as adds many new features, as you can see above.

Ill keep an eye out for when the mods get updated so we can move to this new build.

Yaaa no more dcs going to the nether!

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Re: New Bukkit Build 860

Post  eraticus on Sat Jun 11, 2011 10:05 pm

looks like they are saying plugins should continue to work so I think we're good to upgarde.

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Re: New Bukkit Build 860

Post  Praitaq on Sat Jun 11, 2011 11:08 pm

lolz missed that. Ok! Im in favor of an upgrade!

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Re: New Bukkit Build 860

Post  eraticus on Sun Jun 12, 2011 10:10 am

updated

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Re: New Bukkit Build 860

Post  Praitaq on Sun Jun 12, 2011 8:23 pm

Yaaaaaaaaaaaaaaaaaa!

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Re: New Bukkit Build 860

Post  Attypwn on Sun Jun 12, 2011 8:40 pm

Fixed from and two worlds being the same for PlayerTeleportEvents for cross world teleports
(NOTE: As a result, PlayerTeleport no longer fires for using Nether portals, you must now use the 1.6 Portal events like PlayerPortal).

Was that what was kicking us for 'moving too fast' when we took the portal to the Nether?
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Re: New Bukkit Build 860

Post  ItsBagels on Mon Jun 13, 2011 10:50 am

sure was atty

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Re: New Bukkit Build 860

Post  Attypwn on Mon Jun 13, 2011 10:55 am

Well Im glad that was fixed then. That was a short bit annoying.
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Re: New Bukkit Build 860

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